Car bodies and "Finding Nemo" - designing curves and surfaces

Mathematical methods of 3D modeling and animation have important applications in industry for the design of components according to functional and aesthetic aspects (computer-aided geometric design), but also in entertainment (computer games, films). Corresponding software tools often advertise that they support Bezier and B-spline curves as well as NURBS and subdivision surfaces.

On the one hand, this training course aims to demonstrate the capabilities of the freely available 3D modeling tool Blender (www.blender3D.org) and the basics of Bezier and B-spline curves and subdivision algorithms.

Program

09.30 - 09.45Welcome by Prof. Dr. W. Klotz
09.45 - 10.45Application examples for 3D modeling (Dr. B. Mulansky)
10.45 - 11.15Coffee break
11.15 - 12.00Corners disappear by cutting them off: Subdivision algorithms (Dr. B. Mulansky)
12.00 - 13.30Lunch break
13.30 - 14.30From Bezier to NURBS: B-spline curves (Dr. B. Mulansky)
14.30 - 15.00Coffee break
15.00 - 16.003D models built by yourself: Demo of BLENDER (Dr. B. Mulansky)
16.00 - 16.30Discussion and closing remarks