Mathematical methods of 3D modeling and animation have important applications in industry for the design of components according to functional and aesthetic aspects (computer-aided geometric design), but also in entertainment (computer games, films). Corresponding software tools often advertise that they support Bezier and B-spline curves as well as NURBS and subdivision surfaces.
On the one hand, this training course aims to demonstrate the capabilities of the freely available 3D modeling tool Blender (www.blender3D.org) and the basics of Bezier and B-spline curves and subdivision algorithms.
Program
| 09.30 - 09.45 | Welcome by Prof. Dr. W. Klotz |
| 09.45 - 10.45 | Application examples for 3D modeling (Dr. B. Mulansky) |
| 10.45 - 11.15 | Coffee break |
| 11.15 - 12.00 | Corners disappear by cutting them off: Subdivision algorithms (Dr. B. Mulansky) |
| 12.00 - 13.30 | Lunch break |
| 13.30 - 14.30 | From Bezier to NURBS: B-spline curves (Dr. B. Mulansky) |
| 14.30 - 15.00 | Coffee break |
| 15.00 - 16.00 | 3D models built by yourself: Demo of BLENDER (Dr. B. Mulansky) |
| 16.00 - 16.30 | Discussion and closing remarks |
Topic
Car bodies and “Finding Nemo” – Designing curves and surfaces
Event B404.437.212
Place
Institute of Mathematics at Clausthal University of Technology
Erzstraße 1
38678 Clausthal-Zellerfeld
Time
September 8, 2004
9:30 a.m. to 4:30 p.m.
Speakers
Dr. habil. Bernd Mulansky
Contact
Dr. Henning Behnke
Institute of Mathematics
Erzstraße 1
38678 Clausthal-Zellerfeld, Germany
Phone: +49 5323 72-3183
Fax: +49 5323 72-2304
Email: behnke@math.tu-clausthal.de